Nexon America vows to strengthen measures to prevent hacking for their free-to-play FPS Combat Arms. They have been on the offensive and took even legal action against creators of hacks, as Jeff Charvat, Executive Producer, warned in an announcement.
Hacking in free-to-play FPS gaming is really a plague. I never understood for what fun people use a hack in a free-to-play, skill-based shooter game. Nexon America seems to take this issue very seriously. In today's announcement to their community the publisher seems to have first positive results with their latest activities against hacking.
Here is the full release that can be found in the Combat Arms forum:
I'm Jeff Charvat, Executive Producer in charge of all games at Nexon America.
Today, I'd like to talk to you about a serious issue that's affected all of us who play Combat Arms - hacking. We take hacking very seriously. Hacking not only gives a few players an unfair advantage in Combat Arms, but the hacks themselves can cause serious, service-wide problems. And of course, hacking is a violation of our User Abuse Policy, which is why, over the past several months, we've ramped up our efforts to fight hacks.
To combat instances of hacking, we employ multiple layers of anti-hack measures. Here are some of them:
Combat Arms is protected by two anti-hack programs: Ahnlab's Hackshield and Nexon's own Blackcipher. These programs have been updated very frequently in the past few months, even several times in a single day, when needed. These programs have successfully detected dozens of hacks, bots, and other third-party programs that alter gameplay while running Combat Arms. Thousands were kicked and banned as a result.
Everybody knows that Combat Arms has GM teams that patrol in-game, but did you know we also have security teams that keep an eye on known hackers and groups? These teams monitor hackers' activities to find new hack programs, analyze them, and update Hackshield and Blackcipher to keep new hacks at bay. In the past few months, we've increased the resources of both our GM and security teams and have witnessed hack groups surrender, tired of their hacks being blocked within hours of being updated.
The best way to get rid of hacks is to attack those who make them. Over the past few months, we've also been on the offensive, rooting out those who create and/or distribute hacks by taking legal action against them.
We have no intention of stopping or even slowing our efforts of making Combat Arms 3.0 as hack-free as possible. We're committed to this vision and are in it for the long haul.
We sincerely appreciate the support you have shown us over the years and would like to ask for your ongoing support and love for Combat Arms.
Please continue to send your thoughts and suggestions to us through the Combat Arms forums. While I may not be able to respond personally, my team and I look to the forums as an important source for understanding your experiences."